Platforms: | PC |
Publisher: | God Games, Take-Two Interactive |
Developer: | Croteam |
Genres: | 3D Shooter / First-Person Shooter |
Release Date: | February 5, 2002 |
Game Modes: | Singlepalyer / Multiplayer |
Seriously the same as the first.
Croteam wasn’t breaking new ground with Serious Sam: The Second Encounter. All of the monsters are back for more. Your arsenal of previous weapons is augmented with just a couple of new devices. Massive wave assaults that feature hundreds of bug-eyed monsters, sometimes all on the screen at the same time, remain the order of the day. Yes, the sequel to 2001’s Serious Sam: The First Encounter is every bit as unimaginative as its title. And that’s actually a good thing.
In a time where most developers are tarting up their designs with ever-more extravagant scripted events and multiplayer modes, it’s good to know that something as dumb as Serious Sam is still fairly popular. That tenet was the sole focus of the original Serious Sam and it remains the sole focus of its sequel. But even though Croteam stuck to the basics, there are subtle enhancements in many areas.
Son of Sam
The Second Encounter begins with Sam “Serious” Stone on a spaceship leaving the ancient Egyptian setting of the first game. Magix video pro x serial number. Something funny happens on the way to the planet Sirius, however, and a crash-landing forces the vessel down in South America. Quicker than you can say “plot device,” Sam is blasting the big uglies of chief bad guy Mental in the jungle of the ancient Mayans. From there, you’ll move on to second and third acts in Gilgamesh’s Babylon and medieval Poland.
The dozen or so massive levels spread over three environments are very well realized and help to keep things fresh even when you’re just blasting the same aliens over and over again. The Mayan city of Teotihuacan is filled with giant stone heads, stepped pyramids, and a jungle drum soundtrack. Babylonian Persepolis features ziggurats and colorful walls that boast paintings of rulers with those distinctive staircase beards. And Poland is all horror-movie castles and fog, right down to the organ soundtrack.
Gameplay is identical to its predecessor. Level progression mirrors the original game, to the point where events take place in roughly the same order, in the same general situation. The exception of traps and console-styled jumping puzzles break the monotony, however. Every section is dotted with jumping platforms, spike pits, and weird wind and gravity effects. Croteam also varied the attackers, although the latter stages of each section are still difficult. It seems as if the difficulty isn’t that well calibrated, making the game either too easy or too hard depending on which difficulty level you chose.
You still get ganged by dozens if not seemingly hundreds of foes, though the lineup of villains here remains almost unchanged. The roster has been filled out with some interesting additions, though. Cucurbito the Pumpkin, a redneck in overalls with a jack-o-lantern head and a chainsaw, is easily the most interesting new guy. Others include the Yosemite Sam-like Zumbrian from Ras-ad-Nyk, the big red Fiendian Repitloid Demon, and a series of alien troops that may have teleported in from Unreal. Weaponry has received the same minor touch-ups, though the new sniper rifle, chainsaw, and flamethrower add welcome new dimensions to play.
These refinements come together to make Serious Sam: The Second Encounter an even more entertaining game than its predecessor. Few games offer a more entertaining venue to killing aliens, or brain cells for that matter.
System Requirements: Pentium II 300 Mhz, 64 MB RAM, Windows 95
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Serious Sam 3 BFE PC Full Version – Adalah sebuah game pc dengan genre FPS, yang mana di game ini dibekali dengan grafis 3D HD yang cukup mantep, dalam game ini kalian harus melawan para monster, di game ini tersedia 13 buah senjata, kalian bisa memakai untuk mengalahkan para monster yang ada, Sebelumnya Mimin telah membagikan link download game FPS keren mantep yaitu Battlefield 4 PC Download.
Download Serious Sam 3 BFE PC, Like previous titles in the series, Serious Sam 3: BFE involves fighting against many hordes of enemies in wide-open environments. However Serious Sam 3 has more closed environments than its predecessors, particularly in the early levels. There are also a larger number of enemies that can attack the player from a distance.The player can carry an unlimited amount of weapons, including a minigun, rocket launcher, assault rifle and a cannon. There are 13 weapons total. 5 of them have a manual reload. The signature close-combat weapons from the first game, the knife and chainsaw, have been replaced with a sledgehammer with three modes of attack (vertical strike, 180 turn and full 360 turn).
Screenshot :
Link Download :
- Size : 5.3GB
- Status : Tested (Windows 7)
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System Requirements :
- OS: Windows XP, 7, 8, 10
- Processor: Dual-core from Intel or AMD at 2.0 GHz
- Memory: 1GB
- Graphics: nVidia GeForce 7800/7900/8600 series, ATI/AMD Radeon HD2600/3600 or 1800/X1900 series
- DirectX®: 9.0c
- Hard Drive: 4GB free hard drive space
- Sound: DirectX9.0c Compatible Sound Card
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Serious Sam: The Second Encounter DRM-Free – PC Game – Full Download – Gog Games
Title: Serious Sam: The Second Encounter
Genre: Shooter – Action – Sci-fi
Works on: Windows (XP, Vista, 7, 8, 10)
Languages: Audio and text: English
Features: single-player – multi-player
Released: January 24, 2002
Company: Croteam / Devolver Digital
About this game:
Sam is back in the all new Second Episode of his battles against the arch-enemy Mental. After finding the Sirian spacecraft in ancient Egypt, Sam ‘Serious’ Stone hijacked it and headed for Mental himself. But sadly, this was not meant to be, as Sam lost control of the alien craft and crash-landed in the South American mountains.
Now surrounded by an even stronger army of Mental’s evil forces, Sam is forced to battle his way towards Mental’s fortress and put a stop to his plans of world domination once and for all.
– Bulldoze your way through hordes upon hordes of enemies
– Addictive, fast-paced gameplay topped with cheesy, Duke Nukem-style one-liners
– A diverse arsenal of weapons, from the common shotgun to the all-destroying Serious Bomb
Minimum System Requirements:
Windows XP or Windows Vista, 1.8 GHz Processor, 512MB RAM (1 GB recommended), 3D graphics card compatible with DirectX 8 (compatible with DirectX 9 recommended), 2GB HDD, Mouse, Keyboard
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility.
Notice: Serious Sam: The Second Encounter has an HTML manual available from the Start menu shortcut for the game.
FREE GOG PC GAMES PRESENTS
Serious Sam: The Second Encounter (c) Croteam / Devolver Digital
Sam is back in the all new Second Episode of his battles against the arch-enemy Mental. After finding the Sirian spacecraft in ancient Egypt, Sam ‘Serious’ Stone hijacked it and headed for Mental himself. But sadly, this was not meant to be, as Sam lost control of the alien craft and crash-landed in the South American mountains.
More info here: https://www.gog.com/game/serious_sam_the_second_encounter
Installation:
Full game without DRM. No serial code needed.
Run or Double click setup_serious_sam_the_second_encounter_2.1.0.8.exe
Play and enjoy!
If you like this game, support the developers and BUY IT!
Download Here
Size: 427.11 MB
Serious Sam: The Second Encounter (GOG)
Please note that you need uTorrent to download the game.
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Serious Sam 2 | |
---|---|
Developer(s) | Croteam |
Publisher(s) |
|
Composer(s) | Damjan Mravunac |
Series | Serious Sam |
Engine | Serious Engine 2 |
Platform(s) | Microsoft Windows, Xbox |
Release | XboxMicrosoft Windows
|
Genre(s) | First-person shooter |
Mode(s) | Single-player, multiplayer |
Serious Sam 2 is a first-person shootervideo game released for Microsoft Windows and Xbox and the sequel to the 2002 video game Serious Sam: The Second Encounter. It was developed by Croteam and was released on 11 October 2005. The game was initially published by 2K Games, a Take-Two Interactive subsidiary.[1] The game was later made available on Steam on 31 January 2012.[2][3] While the game was originally released only for Microsoft Windows and Xbox, an unofficial Linux version of the game was created and is being handled by Linux Installers for Linux Gamers.[4]
In the single-player campaign, the player assumes the role of hero Sam 'Serious' Stone in his adventures against the forces of the extraterrestrial overlord, 'Mental', who seeks to destroy humanity. Taking place after the events of Serious Sam: The Second Encounter, Sam travels through various worlds collecting parts of a medallion in an effort to defeat Mental. He is guided by the Sirian Great Council and receives sporadic aid from the natives of the worlds he visits. The multiplayer mode includes online co-op and deathmatch, the latter having been introduced in a patch.[5] A 4.5/5.0 was awarded to Serious Sam by Computer Gaming World, though overall the game received moderate praise from the media, earning an average of 75% on GameRankings.[6][7]
Croteam simultaneously developed Serious Engine 2, the successor to their previous game engine, Serious Engine, for use in the game, and the engine is capable of many features of other advanced game engines of the time including high dynamic range rendering and light bloom.[8] The engine supports integration with both Xfire and GameSpy Arcade for multiplayer match finding. Serious Sam 2 is the only game so far to use the proprietary engine, though the Serious Engine 2 is available for licensing.
- 1Gameplay
- 3Development
Download Serious Sam 2 Full Version For Free
Gameplay[edit]
Serious Sam 2's gameplay consists almost entirely of the player attempting to defeat dozens of enemies at a time, and thus is relatively simple. The game's story establishes the reasons and methods for how the player travels from chapter to chapter. This is a significant change from the previous games in the series in which the story existed merely to transport the player from place to place in order to kill as many enemies as possible in the process, with the plot consisting merely of messages that the player could disregard without consequence. Serious Sam 2 features the story more prominently, but still maintains the focus on killing as many enemies as possible.[9][10] The story is developed through the use of cut scenes, which are interspersed throughout the game, especially at the beginning and end of each Planet.[11]
The player begins with a certain number of lives that represent the number of times the player is allowed to lose all of his health (and then re-spawn immediately from the player's last saved checkpoint). More complicated gameplay mechanics that are often found in other games (such as jumping puzzles) are rare, and when encountered they are fairly simple, usually requiring the player to locate keys/objects in order to unlock doors or advance to the next level. Player-controlled vehicles (such as hover bikes and saucers) were introduced to the series in Serious Sam 2. Vehicles feature turrets such as rocket launchers, machine guns, and laser turrets.[12]
The simplistic gameplay of Serious Sam 2 is similar to that of previous games in the series, but Serious Sam 2's lives system is a radical departure from the original games in the series (which would allow you to resume from checkpoints or saved games an infinite number of times). Although Serious Sam for Xbox was the first game in the series to feature a 'lives system', Serious Sam 2 was the first PC game in the series to implement this system.[9][10][13]
Blood and gore effects have been improved relative to the previous games, and all enemies other than bosses can be gibbed.[14] Living foes can disintegrate into blood and bloody bits, undead entities, excluding Kleer Skeletons, can be reduced to decaying bits and pus, while magical creatures' destruction is marked with sparkle effects and purple gases. Power-ups are scattered throughout the game and can be obtained by destroying certain objects. The player is able to pick up certain objects and manipulate them in a manner similar to the effects of the Gravity Gun from Half-Life 2, though without the necessity of an external device.
While the game features various enemies seen in first person shooters, such as soldiers with chainguns, blasters and rocket launchers, there are also many other oddball enemies, like witches, clockwork toy rhinos, zombie stockbrokers with shotguns and suicidal exploding clowns. Different chapters feature native 'chapter specific' enemies; for example the Kleer World features Flying Kleers and the Oriental setting of Chi Fang features Martial Arts Zombies. The players will also meet non-player characters (NPCs) throughout the game. There are five different groups of NPCs in the game: The Sirians, the Simbas, Zixies, Chi Che, and Elvians, each native to their respective planet. The different groups of NPCs help the player throughout the different settings of the game, with each group of NPC corresponding to a different setting in the game.
Multiplayer[edit]
A prominent feature in the previous Serious Sam games was cooperative gameplay, in which multiple players could play the single-player campaign together. Serious Sam 2 focused on this game mode even more than its predecessors, as it was the only multiplayer mode to be included when the game was released, although deathmatch was later added in a patch.[5] The PC version allows up to sixteen people to play together, while the Xbox version allows four players, either via Xbox systemlink or Xbox Live. Unlike the previous games, Serious Sam 2 does not support split-screen gameplay on the PC nor the Xbox.[14]
Weapons[edit]
Weapons in Serious Sam 2 were largely remodeled versions of the weapons found in the previous games in the Serious Sam series. Most of the weapons from the previous games returned, such as the rocket launcher, grenade launcher, 12-gauge double-barrel sawed-off shotgun and a sniper rifle. The minigun, a staple of the series, also makes a return, and is a weapon of particular significance as it was featured prominently on the cover of the box for many of the previous Serious Sam games. The Serious Bomb also made a return, maintaining its status as the most powerful weapon in the game by being able to eliminate every enemy on the screen. The Serious Bomb is described as a 'miniature big bang' and as 'Instant Death With a Smile,' and the player is only able to carry a maximum of three due to their size. Protecting the player from the immense power of the Serious Bomb is a 'Life-Preserving-Quantum-Field(TM).'
Serious Sam 2 introduced new weapons to the series, including 'Clawdovic Cacadoos Vulgaris,' (the name is pronounced in Croatian as Klodovik, which is a reference to a parrot Klodovik in the comic series Alan Ford ) a parrot clutching a bomb in its talons that can fly to an enemy to eliminate it, and throwable hand grenades. In addition to dual revolvers, the game also includes an additional sidearm of a brand-new design. The 'Hydro-Plasmatic Handgun' can fire small units of energy at a 'decent rate of fire,' and it can also be fired in a mode that allows the projectile to direct itself towards an enemy. Also introduced to the game are twin automatic Uzis replacing the tommygun from the earlier games of the series.[15][16]
Plot[edit]
The game's story picks up shortly after the end of Serious Sam: The Second Encounter, with the hero of the series, Sam 'Serious' Stone, continuing his goal to defeat his nemesis, Mental. The game begins with Serious Sam being summoned before the Sirian Great Council, where the Council provides him with guidance on how to accomplish his goal to defeat Mental. The Council reveals to Sam that he must collect all five pieces of an ancient Sirian medallion, each held by various groups on five different planets, and states that once Sam has the entire medallion, Mental will be vulnerable. All the planets (except Kleer) are populated by friendly, bobble-headed humanoids, but the problem is that all the planets are under Mental's control. The Council then instructs Sam to visit all five planets in order to recreate the medallion, only then will Sam become 'The One'. Confused at the moment and with nothing better to do, Sam accepts the mission. With the medallion finally complete, Sam is now ready to begin the final assault against the greatest enemy of humanity..Mental, who is located on Sirius, once the planet of the great Sirians that visited Earth many times, now the domain of Mental himself. But in order to gain access to Sirius, Sam is asked to storm Kronor, a moon orbiting Sirius that has a massive cannon which could be used to remove Sirius' protection shield, which was a last line of defense for the Sirians against Mental. And so, Sam's mission continues. In the endgame, Sam enters Mental Institution after disabling it and into Mental's throne room. Sam finally encounters Mental in person while the lights are off. Mental tries to reveal to Sam that he is his father, but Sam interrupts by shooting him, thus silencing Mental forever. After that, the Sirian Great Council, even the inhabitants from the planets, celebrate their long-awaited victory against Mental. When the lights come back on however, it is revealed that Mental wasn't there at all and it was instead just a speaker attached to Mental's throne, implying that he actually tricked Sam in order to escape in his starship into deep space (in the Xbox version, the game doesn't show this scene). The credits roll after that, where a dialog of three unknown people is played discussing how this ending might just be another one of Croteam's bad jokes and how big Mental's boss fight could be.
After the credits, a silent-motion scene shows Sam returning to the Sirian Great Council with the medallion in hand. As they take the medallion however, Sam soon discovers that the Council had cardboard boxes full of those medallions. Sam then becomes enraged and chases the Council around their room.
Development[edit]
Development of Serious Sam 2 began in mid-2003 with the decision to create the game on a new engine. Croteam planned to release the game in the second quarter of 2004, but this was later pushed to the second half of 2004 and finally to fall 2005.[17] For a period of time, Croteam posted weekly updates, but these became bi-monthly, then monthly, and then stopped completely after August 2004,[18] as Gathering of Developers shut down and folded into 2K Games, Croteam's publisher, wanted to handle the release of information from that point forward.[19] In April 2005, the game was officially announced by 2K Games, at which point the release date was set as Fall 2005.[20]
Shortly following the game's official announcement, Serious Sam 2 was featured as the cover story for the June 2005 issue of Computer Games Magazine, and was later showcased at E3 in May 2005. Shown at the E3 Expo was the official trailer for the game,[21] and an early build of the game was playable on the show floor. A result of the E3 presentation was a 30-minute video preview of the game featuring gameplay footage while a question and answer session took place between fansiteSeriously! owner and director Jason Rodzik and Fernando Melo, the game's producer.[22][23] In the time following the game's official announcement, 2K Games released a steady trickle of screenshots[24] showcasing the vibrant colors and wide-open spaces that characterized the previous games and helping to build up hype as the game neared release. A demo of the PC version was released on 21 September 2005,[25] and a second demo was released on 17 October 2005.[26]
On 11 October 2005, Serious Sam 2 was released for PC and Xbox, and a patch for the game was released the day before, bringing it up to version 2.064b.[27] Croteam stated that a substantial list of features were cut due to time constraints.[28][29]
Serious Engine 2, the game engine for Serious Sam 2 was developed alongside the development of the game itself, and was a brand new revision of Croteam's prior Serious Engine that was used for their previous games, such as Serious Sam: The First Encounter.[8] The more advanced features of the engine include detailed refraction effects, high-resolution textures, high-dynamic range lighting, and light bloom effects.[6][13][30]
Release patches[edit]
On 16 December 2005, two months after the game's release, Croteam released a patch to bring the game up to version 2.066. The most significant change to the game with the patch was the addition of a dedicated server for the game, although the patch included various bug fixes.[31] On 6 March 2006, Croteam released their second patch, adding deathmatch support to the game.[5] The most recent patch for the game was version 2.070 which was released on 24 April 2006. The patch fixed minor bugs and included Serious Editor 2, the content editor for Serious Engine 2, the game engine used in Serious Sam 2.[32]
Level editor[edit]
Croteam developed their own level editor, Serious Editor 2, and used it for the development of Serious Sam 2. The editor has significantly more features than the original Serious Editor that was used for the previous Serious Sam games. Serious Editor 2 allows geometry to be imported and exported to and from third-party 3D programs, such as 3D Studio Max, via an intermediate file format, thus allowing for plugins to be easily created for any 3D modeling program. Two methods of creating particle systems exist in the editor, and they can be created either as procedural particle systems or emitter systems. The editor also features its own interpreted language, similar to C++, which allows for relatively simple mod programming, and a script editor and debugger, enabling the level designer to control gameplay events more directly.
In addition to the standard level editor, there is also a mechanism editor for physics and collision setup, an animation editor for modifying camera paths and animation of objects, a skeleton editor for configuring the skeletal structures of characters, a destruction editor, mesh editor, model editor, and font editor.
One of the most significant and more distinctive features of Serious Editor 2's level editor is that it allows for real-time editing. The level design process for most games often requires the level to be modified in the editor, compiled, saved, and then loaded separately in the game where it can be tested. However, Serious Editor 2 allows for levels to be played and tested within the editor without requiring compilation. While playing the level within the editor, the level designer can directly switch to editing mode, make the desired modifications, and then continue playing, greatly simplifying the final stages of level editing.[30]
Reception[edit]
Reception | |||||||||||||||||||||||||||
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Unlike its predecessors, Serious Sam: The First Encounter and Serious Sam: The Second Encounter, the first of which was awarded GameSpot's PC Game of the Year in 2001, Serious Sam 2 received less praising reviews. The game's average review is a 75% according to GameRankings.[7] Its highest mark by mainstream media was a 4.5/5.0 from Computer Gaming World, though most reviews were in the 70% or 80% range.[6] Other notable reviews include GamePro rating it 4/5[35] and GameSpy giving it a 3.5/5 (Good).[36]IGN awarded Serious Sam 2 an 8.2/10,[37] summing up the sentiments of many of other publications' reviews:
“ | Like its predecessor Serious Sam 2 caters to a very specific taste. Fans of old school action games that focus exclusively on shooting down wave after wave of enemies will definitely find that this game delivers. Still, the endless fragfest that is Serious Sam 2 occasionally runs the risk of becoming monotonous. What saves the title is the endless variety of enemies that come your way and the intense challenge that they offer. Throw in an engine that can handle it all with ease and a unique, colorful visual style and it's the perfect game for twitch-happy action junkies. | ” |
One of the main criticisms of the game was that it was a lot less 'serious' and a lot more 'cartoony' than The First Encounter and The Second Encounter.[36] An over-emphasis on reflective surfaces and oddly out of place pixel shading were perceived as being more about showing off the capabilities of the engine than about defining the atmosphere of the game. Lighter colors and a more upbeat soundtrack made the game feel less grounded in reality, contrary to the realistic Egyptian tombs and Mayan pyramids of the earlier games, and players complained that while the weapons of the previous games seemed to be massive and powerful, those in Serious Sam 2 were less so.[38][39][40][41]
References[edit]
- ^'GameSpy: Serious Sam 2'. GameSpy. Retrieved 31 December 2006.
- ^'Now Available - Serious Sam 2'. Steam. Valve Corporation. 31 January 2012. Retrieved 31 January 2012.
- ^'Serious Sam 2 now available on Steam!'. 31 January 2012. Archived from the original on 9 February 2012. Retrieved 31 January 2012.
- ^'Serious Sam 2 Installers - liflg'. Linux Installers for Linux Gamers. Retrieved 16 June 2015.
- ^ abc'Serious Sam 2 Patch 2.068'. Seriously!. 6 March 2006. Retrieved 29 December 2006.
- ^ abcd'Serious Sam 2 PC Review'. Computer Gaming World. 11 October 2005. Archived from the original on 30 June 2006. Retrieved 29 December 2006.
- ^ abcd'Serious Sam 2 Reviews'. GameRankings. Retrieved 29 December 2006.
- ^ abRibaric, Roman (19 July 2005). 'Serious Sam 2 Development Diary'. Seriously!. Archived from the original on 6 July 2007. Retrieved 31 December 2006.
- ^ abGame Manual for Serious Sam 2
- ^ abGame Manual for Serious Sam (Xbox)
- ^'Serious Sam 2 (Xbox) Summary'. InTheMix. 17 November 2005. Archived from the original on 12 November 2006. Retrieved 30 December 2006.
- ^'Serious Sam 2 Updated Impressions'. GameSpot. 24 June 2005. Retrieved 31 December 2006.
- ^ abRodzik, Jason (11 October 2005). 'Serious Sam 2 Review (Page 2)'. Seriously!. Archived from the original on 16 October 2007. Retrieved 31 December 2006.
- ^ ab'Seriously! Croteam Interview'. Seriously!. 27 September 2005. Archived from the original on 18 March 2012. Retrieved 31 December 2006.
- ^'Serious Sam 2 - Game Overview'. Seriously!. Archived from the original on 29 December 2006. Retrieved 30 December 2006.
- ^'The Weapons of Serious Sam 2'. Seriously!. 5 September 2005. Archived from the original on 22 August 2007. Retrieved 6 March 2007.
- ^'Croteam Update: Serious Sam 2'. Seriously!. 22 September 2003. Retrieved 29 December 2006.
- ^'List of Croteam Development Reports'. Seriously!. Retrieved 24 August 2006.
- ^'Croteam Christmas Update'. Seriously!. Retrieved 24 August 2006.
- ^'Serious Sam 2 'Officially' Announced'. Seriously!. Retrieved 24 August 2006.
- ^'Serious Sam 2 E3 Trailer'. Seriously!. 18 May 2005. Archived from the original on 7 December 2006. Retrieved 29 December 2006.
- ^Rodzik, Jason (19 May 2005). 'Serious Sam 2 Video and Interview'. Seriously!. Retrieved 29 December 2006.
- ^Rodzik, Jason (22 May 2005). 'E3 Impressions - Serious Sam 2'. Seriously!. Archived from the original on 22 August 2007. Retrieved 29 December 2006.
- ^'Serious Sam 2 Screenshot Gallery'. Seriously!. Archived from the original on 16 May 2004. Retrieved 29 December 2006.
- ^'Serious Sam 2 PC Demo'. Seriously!. 21 September 2005. Retrieved 29 December 2006.
- ^'Serious Sam 2 Demo #2'. Seriously!. 17 October 2005. Retrieved 29 December 2006.
- ^'Patch 2.064b Released'. Seriously!. 10 October 2005. Archived from the original on 16 October 2007. Retrieved 29 December 2006.
- ^'Interview Met Goran Zoricic'. Gamesplanet. Archived from the original on 9 January 2006. Retrieved 24 August 2006.
- ^'Interview Met Kresimir Prcela'. Gamesplanet. Archived from the original on 9 January 2006. Retrieved 24 August 2006.
- ^ ab'Serious Sam 2 Tools Interview with Davor Hunski'. Seriously!. 11 May 2004. Archived from the original on 16 October 2007. Retrieved 31 December 2006.
- ^'Serious Sam 2 Patch 2.066'. Seriously!. 16 December 2005. Retrieved 29 December 2006.
- ^'Serious Sam 2 Patch 2.070'. Seriously!. 24 April 2006. Retrieved 29 December 2006.
- ^'Serious Sam 2 (xbox: 2005)'. GameRankings. Retrieved 19 October 2008.
- ^'Serious Sam 2 (pc: 2005) Reviews'. Metacritic. Retrieved 19 October 2008.
- ^ ab'Review: Serious Sam 2 for Xbox'. GamePro. 12 October 2005. Archived from the original on 10 December 2005. Retrieved 29 December 2006.
- ^ abc'Serious Sam 2 Review'. GameSpy. 11 October 2005. Retrieved 29 December 2006.
- ^ abc'Serious Sam 2 Review'. IGN. 11 October 2005. Retrieved 29 December 2006.
- ^'Customer Reviews of Serious Sam 2'. NewEgg. Retrieved 29 December 2006.
- ^'Serious Sam 2 Xbox Review'. Xbox Solution. 10 November 2005. Archived from the original on 22 August 2007. Retrieved 29 December 2006.
- ^'User Comments on Review: Serious Sam 2'. Slashdot. Retrieved 29 December 2006.
- ^'Serious Sam 2 Review'. StageSelect.com. 23 August 2008. Archived from the original on 16 July 2011. Retrieved 23 August 2008.